35 Minutes Gameplay Middle Earth Shodow of War

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Middle-earth: Shadow of War is a 2017 action-adventure video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. The sequel to 2014's Middle-earth: Shadow of Mordor, Shadow of War is based on J. R. R. Tolkien's legendarium. The game is set in between the events of Peter Jackson's The Hobbit and The Lord of the Rings film trilogies, from which the game takes inspiration. The player continues the story of Talion, the Gondorian Ranger who bonded with the wraith of the Elf Lord Celebrimbor, as they forge a new Ring of Power to amass an army to fight against Sauron. The game builds upon the "Nemesis System" introduced in Shadow of Mordor, allowing Talion to gain followers from several races of Middle-earth and plan out complex strategies using these to complete missions.

Shadow of War was more ambitious in scope when compared with Shadow of Mordor, with the introduction of various new gameplay mechanics and the expansion of the nemesis system, which aims to create procedurally generated orc characters that the protagonist can encounter in battles or recruit as followers. Compared to its predecessor, the game features more light-hearted moments, and the five regions were designed to be bigger and more colorful. Locations in the game were inspired by the landscapes of eastern Washington, Alaska and Iceland. Troy Baker returned to provide the voice of Talion, while simultaneously serving as the game's motion capture director. Other cast members include Alastair Duncan as Celebrimbor, Laura Bailey, and Pollyanna McIntosh.

Announced in March 2017, the game was released worldwide for PlayStation 4, Windows, and Xbox One on October 10, 2017. Shadow of War had a generally favorable reception from critics, albeit more mixed than its predecessor; praise was aimed towards the gameplay and an improved nemesis system, although story elements and changes made to established characters received some negative reactions, as well as the inclusion of microtransactions and loot boxes. Many critics noted that the game's increased scope caused it to feel bloated. The game was the best-selling video game in the United States in its month of release. Monolith supported the game post-launch with free updates and two story expansions.

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