350: Is player following checkpoint path? Race lap counter. [Minecraft Map Making]
Ep350: Making a path of checkpoints and checking if the player goes through each one. Then making that into a lap counter for a race.
00:30 Setup
02:15 Give eggs
04:15 Controller - place
08:40 Controller - remove
12:10 Temporary reset
13:05 Checkpoint counter
16:05 Controller - main
Version: 1.19
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: / coppitj
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: / discord
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" and "less than" with the appropriate angled bracket.
Commands used:
Setup:
IUN: scoreboard objectives add marker.id dummy
CUA: scoreboard objectives add laps dummy
CUA: scoreboard players set .target_laps laps 3
CUA: scoreboard players set .target_checkpoints marker.id 3
Give Egg Place:
IUN: give @p slime_spawn_egg{display:{Name:'{"text":"Checkpoint Marker"}'}, EntityTag:{id:"minecraft:marker", Tags:["checkpoint_place"]}}
Give Egg Remove Last:
IUN: give @p strider_spawn_egg{display:{Name:'{"text":"Checkpoint Marker"}'}, EntityTag:{id:"minecraft:marker", Tags:["checkpoint_remove"]}}
Controller Place Marker:
RUA: execute at @e[tag=checkpoint_place] run summon marker ~ ~ ~ {Tags:["checkpoint"]}
CUA: execute as @e[tag=checkpoint] unless score @s marker.id = @s marker.id store result score @s marker.id run scoreboard players add .id_holder marker.id 1
CUA: kill @e[tag=checkpoint_place]
Controller Remove Last Marker:
RUA: execute at @e[tag=checkpoint_remove] run kill @e[tag=checkpoint,sort=nearest,limit=1]
CCA: scoreboard players remove .id_holder marker.id 1
CUA: kill @e[tag=checkpoint_remove]
Controller Main:
RUA: execute as @a[x=69, y=56, z=374, dx=0, dy=2, dz=2] unless score @s marker.id matches 1.. run scoreboard players set @s marker.id 1
CUA: execute at @a[scores={marker.id=1..}] as @e[type=marker, tag=checkpoint, distance=..1] if score @s marker.id = @p marker.id run scoreboard players add @p marker.id 1
CUA: execute as @a[x=69, y=56, z=374, dx=0, dy=2, dz=2] if score @s marker.id = .target_checkpoints marker.id store success score @s marker.id run scoreboard players add @s laps 1
CUA: execute as @a[x=69, y=56, z=374, dx=0, dy=2, dz=2] if score @s laps = .target_laps laps run say I win!
Reset:
IUN: scoreboard players set @p marker.id 0
CUA: scoreboard players set @p laps 0
Set Checkpoint count:
IUN: scoreboard players set .target_checkpoints marker.id 0
CUA: execute as @e[type=marker, tag=checkpoint] if score @s marker.id "greater than" .target_checkpoints marker.id run scoreboard players operation .target_checkpoints marker.id = @s marker.id
CUA: scoreboard players add .target_checkpoints marker.id 1
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