353: Modifying sidebar look for an effect selector. [Minecraft Map Making]
Ep353: Making an item to switch between effects and creating a nicer looking sidebar score display to indicate which effect is currently selected.
00:00 Intro
01:30 Setup
02:40 Give item
04:10 Controller - switch
08:15 Setup score display
12:00 Controller - score display
16:05 Controller - effects
Version: 1.20.5
Suggested by: Hasan Topcu
GalSergey's Wiki Post: / wiki_update_detect_a_specific_item_in_the
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: / coppitj
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: / discord
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" and "less than" with the appropriate angled bracket.
Commands used:
Setup:
IUN: scoreboard objectives add used_coas used:carrot_on_a_stick
CUA: scoreboard objectives add current_option dummy
CUA: scoreboard objectives add option dummy {"text":"Options","color":"gold","bold":true}
Give:
IUN: give @p carrot_on_a_stick[custom_data={options:true}]
Setup score display:
IUN: scoreboard players set .option1 option 1
CUA: scoreboard players set .option2 option 2
CUA: scoreboard players set .option3 option 3
CUA: scoreboard players display numberformat .option1 option blank
CUA: scoreboard players display numberformat .option2 option blank
CUA: scoreboard players display numberformat .option3 option blank
Controller switch:
RUA: execute as @a[scores={used_coas=1}, nbt={SelectedItem:{components:{"minecraft:custom_data":{options:true}}}}] run scoreboard players remove @s current_option 1
CUA: execute as @a[scores={current_option=..0}] run scoreboard players set @s current_option 3
CUA: scoreboard players reset @a used_coas
Controller score display:
RUA: scoreboard players display name .option1 option {"text":"Jump Boost","color":"gray"}
CUA: scoreboard players display name .option2 option {"text":"Water Charm","color":"gray"}
CUA: scoreboard players display name .option3 option {"text":"Fire Charm","color":"gray"}
CUA: execute if score @p current_option matches 1 run scoreboard players display name .option1 option {"text":"Jump Boost","color":"green"}
CUA: execute if score @p current_option matches 2 run scoreboard players display name .option2 option {"text":"Water Charm","color":"green"}
CUA: execute if score @p current_option matches 3 run scoreboard players display name .option3 option {"text":"Fire Charm","color":"green"}
Controller effect:
RUA: execute as @a[scores={current_option=1}] run effect give @s jump_boost 1 0 true
CUA: execute as @a[scores={current_option=2}] run effect give @s water_breathing 1 0 true
CUA: execute as @a[scores={current_option=3}] run effect give @s fire_resistance 1 0 true
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