356: Simple Locked door experiment. [Minecraft Map Making]
Ep356: Using an interaction entity to lock a wooden door.
00:00 Intro
01:10 Setup
01:35 Give key
02:25 Summon interaction
04:35 Controller
Version: 1.19.4
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: / coppitj
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: / discord
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" and "less than" with the appropriate angled bracket.
Commands used:
Setup:
IUN: scoreboard objectives add key_check dummy
Give:
IUN: give @p tripwire_hook{key:door}
Summon:
IUN: summon interaction 94.9 56 -9952 {Tags:["door_lock"], height:2}
Controller:
RUA: execute as @e[type=interaction,tag=door_lock] store success score @s key_check on target if entity @s[nbt={SelectedItem:{tag:{key:door}}}]
CUA: execute as @e[type=interaction,tag=door_lock,scores={key_check=0}] on target run tellraw @s {"text":"You need a key!"}
CCA: playsound entity.zombie.attack_wooden_door master @a 95 56 -9952 1 1 0
CUA: execute as @e[type=interaction,tag=door_lock,scores={key_check=1}] run setblock 95 55 -9953 redstone_wall_torch[facing=north]
CCA: kill @e[tag=door_lock]
CUA: scoreboard players reset @e[type=interaction,tag=door_lock,scores={key_check=0..1}] key_check
CUA: execute as @e[type=interaction, tag=door_lock] run data remove entity @s interaction
CUA: execute if block 95 56 -9952 spruce_door[open=false] run setblock 95 55 -9953 pink_wool
CCA: summon interaction 25.9 56 15 {Tags:["door_lock"], height:2}
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