4. [60 FPS] The Viewtiful Escape - Adults Difficulty (Joe) - Viewtiful Joe (GCN)
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We aint outta the hot water just yet! Time to commandeer this topsy-turvy submarine! Pretty cool game design on their part what with he level flipping around n' all. Pretty convenient of the Jadow to have a map showing a highlighted map of where to go, too!
We get introduced to a couple of harder enemies this level, the commando Biankys, and the heavy Biankys. The commandos are just tougher versions of the basic Biankys with an increased attack combo before being "Slowable" and more resilient to boot! The heavies are near INVINCIBLE from a forward attack, so you've got to find some way behind them. Them jumping over your head is a perfect opportunity.
The boss here is a doppelganger fight in true hero fashion! This other-me is a real pain in the butt because of all his teleporting around, and he manages to one-up the real me once! It's best to take this guy easy and not pursue him too wildly, but when he presents a shot to the face - take it! (Also destroying his clones chips down his health, too.)
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Aw, yeah~! This game is Red Hot, baby! Our hero Joe is just some regular, uh.. Joe that finds himself sucked into the world of movies after witnessing his girlfriend, Silvia, get kidnapped by a giant robot that grabbed her from straight outta the old-school movie he was watching! This game was amazingly cool and fluid back in the day, and heck, still is! Now you can see it in all its 60 fps glory as was always intended! (Progressive Scan, too!)
I hadn't played this game in a long time, but I did unlock pretty much EVERYTHING some years ago. Here, we'll be starting a new file on "Adults" difficulty. I'll be rediscovering stuff along the way, so, consider this a casual playthrough!
A large part of this game is about Joe finding the hero in himself, so he's constantly evolving. At the start he can't even transform and will take double damage and deal out only weak punches and kicks. Soon, Captain Blue's spirit will teach him the transformation move ("Henshin a-go-go baby~!") and he'll be able to double jump and call upon the magic of movies to deal out the pain to his enemies!
Speaking of movie powers... you'll see a LOT of "SlOooOoow~!" This is because it's essential to starting combos and multipliers. Basically, if you dodge an enemy correctly, you'll break open their defenses and "Slow!" will appear above their head. If you activate slow, a crosshairs will appear and if you hit the enemy, a "ROCK ON" combo will begin making crosshairs appear on EVERYONE else. As long as you remain in slow-mo, every hit you deal on an enemy will knock them far away and add +1 to your multiplier for that fight sequence. In short: Slow motion is essential for lots of points! You'll rarely want to use an ability like Mach Speed alone (Speeds up Joe, and things in film) because it makes it harder to react and see leaving you open to a sneak attack. Zoom is basically a way to deal out big damage to things nearby. SO, uh. You'll be seeing a lot of slow mo! Need those points to power up Joe!
You'll also be seeing some Zoom uppercutting and slow-mo later on, 'cause really... it's the strongest thing in the game that you can instantly throw out breaking through any minon's defenses and destroying them. I feel it's a liiiittle bit cheating, so I try not to do it too much.
Those film canisters you see everywhere extend Joe's VFX meter by a slot once you collect 50. Very important for longer combos and special effects sequences. If you lose all your VFX, you'll turn back to regular Joe, and that's just not cool!
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A couple technical notes:
This is being played on a Nintendo Wii, a system backwards-compatible with GameCube discs, with component cables. The Wii has the same hardware as the GameCube. Progressive Scan was also enabled in-game so that a clear image is available with no deinterlacing.
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