484D Shadow Knight 690 | SS2 BKE / SS0 HS / SS0 TA / 4* Dudu ELF | Honkai Impact 3rd Abyss Nirvana
No SSS Prometheus means death. When I try to do Shadow Knight in two rotations, she will have 1.5 minibars of HP left. So close, but it's impossible to close that gap. I'm pretty sure SSS TA would be able to handle it, and you would get maybe 40+ points more.
This run was pretty hard to do. It involves some moveset RNG from Shadow Knight, a little bit of luck with crits, and very clean execution overall (curse those triple weapon switches).
Myriad emblem was used for the pickup range, because I've been burned by it a few times when SP packs were not being picked up. Otherwise crit dmg emblem is better for damage.
I don't use Cosmic because the cooldown is too long so it will not work in this rotation, and it also doesn't do enough damage so the very last cleave before the kill shot cannot be skipped.
Senti doesn't use the pillar at 0:42, instead Dudu ELF is used to hold the Lance Rider in place. This saves a little bit of time. At 0:53 it's possible to go ~2 points faster if retaliate is used right off cooldown and the 5th normal is skipped; it is still enough to kill the mobs since Durandal's damage fluctuates a lot.
The Abyss Flower weapon active at 2:05 must hit before Senti ult expires to get full damage; this is exceptionally tight.
484D Shadow Knight 690 | SS2 BKE / SS0 HS / SS0 TA / 4* Dudu ELF | Honkai Impact 3rd Abyss Nirvana
0:00 Stats
0:20 Party Time
NA Myriad #54
Misteln run with 761 score: NA Myriad #26
BGM:
Nirvana (Camellia's "BinaryHeaven" Remix)
kors k feat. ЯIRE
Let's Do It Again!!
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