[4K] HL2 Xbox One X Part 18: ASSAULT ON NOVA PROSPEKT'S PRISON BACK DOOR Playthough

[4K] HL2 Xbox One X Part 18: ASSAULT ON NOVA PROSPEKT'S PRISON BACK DOOR Playthough

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Half-Life 2
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Duration: 16:03
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ASSAULT ON NOVA PROSPEKT'S BACK DOOR

(NOTE) What follows took me some time to get right, my fingers are old and I'm not good with a keyboard. Dimes to dollars you young and adept players will pick it up pronto and or improve on it.

1. With your back to the perimeter wall and tower #2 to your 12:00, shoulder the CB scoped or not as you strafe right. The odds are nearly 50/50, (playing HL2ud) OBG#1 will rabbit up and over the roof for cover just after both appear on the balcony of guard shack#1 inside the compound. Anyway, if you can CB OBG#1 before he rabbits all the better. If he bolts and you're good with the CB you can go for an ambush, aim at the left corner of the guard shack and above the lower roof; send it as soon as he bolts to catch him as he rises over the ridge. On OBG #2, pull the revolver, toggle zoom then send 1 to drop him, (if you have a gaming mouse and can adjust the DPI in game do so to ensure a 1 shot kill).

2. Pull a pod then sprint toward the compound steps. Stop about 20-30 feet from the steps and send 3 pods toward the leading corner of the roof overhang, (ensure you do not tag an AL with a pod). Switch to the GG, sprint up the steps and head for the EB at the far right end of the roof overhang. Grab and send the EB away and into something to detonate.

3. ASAP pull pods and throw them to the strip of pavement between the container and the edge of the retaining wall above the steps you previously sprinted. Throw 3 pods to ensure all ALs move to the pods.

4. ASAP 180 and head for the SC under the roof and against the wall. If rocket#1 is on the SC pull the KB and bust the crate, if it is to the right of the SC pick the SC up and toss it toward the crates past the roof. If rocket#1 is to the left of the SC, move to the left of the SC and back up to it.

5. Shoulder the launcher and SAVE. When GS#5 has LOF on the ALs it'll commence firing on them and ignore you for the 1st rnd or 2. Send rnd#1 just before or as GS#5 appears beyond and to the left of tower#2. Track the rnd to contact then back step to ensure rocket#1 is collected. Send rnd#2 then head toward the crates and left. Track the rnd to contact as GS#5 advances, ASAP begin fast tapping the fire button for rnd#3.

6. GS#5 will be nearly overhead by the time rnd#3 exits the tube, remain exposed and constantly moving between shots #3 and 4.

7. As soon as rnd#4 makes contact, turn to your left then sprint to and along the building wall to SC#2 and rocket#2. GS#5 will retreat toward the towers for a moment then return. ASAP turn left and send rnd#5; continue toward the roof overhang for 10 feet to ensure tracking and contact. If you were quick about it GS#5 is just about to pass by the leading edge of the roof overhang at the retaining wall when rnd#5 makes contact.

8. 180 pull the revolver then sprint toward the leading corner of the small glass walled room, (supply shack). Ensure you stop squarely in front of the 1st window from the left and begin firing. You need the mullion between the 2 windows for momentary cover from BG#2.

(NOTE) You need to break the window and then kill or force BG#1 to move out of your LOF so you can quick switch to the GG and draw rocket#6 to you. Ensure you send rnd#6 up and away from GS#5; the muzzle flash will temporarily blind you and may cause a miss. GS#5 drops below the perimeter wall and pulls away from the area before rising again to skirt over the top of the buildings for cover.

9. ASAP double tap 5 for the launcher then back peddle away from the small room. GS#5 should be flying over the small room and heading for the perimeter wall. If most goes smoothly and you send rnd#6 ASAP, it will succeed before GS#5 drops below the wall. ASAP sprint around the supply shack to the EP while BG#2 is still occupied with ALs.

(NOTE) If you do not have a clear shot at GS#5 before it drops below the wall, keep the rocket moving till it rises above.

Plan B; If you didn't send rnd#6 before GS#5 dipped below the perimeter wall or before it moved out of range, circle the supply shack to its EP then along the wall to the corner, guard shack#2 will be at your 1:00. Stop just before the corner, shortly GS#5 will reappear over guard shack#3 back peddling right to left over the center of the compound. GS#6 may be overhead and you may take fire from the BGs in guard shack#2. Take the shot, with contact sprint back to the supply shack EP.

Both scenarios continue from here

Switch to the SMG, open the door and back step away from it as it opens. If you previously dropped BG#1 at the windows, spread the lead over BG#2 as you enter the room. If BG#1 is still breathing HEG the room before returning to the EP.

NO COMMENTARY GAMEPLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALKTHROUGH Puzzle Solution LET'S PLAY

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