Super Mario 64 \ Super Mario 3D All-Stars Nintendo Switch Remastered Gameplay
Super Mario 64
Super Mario 3D All-Stars is a 2020 compilation of 3D platform games for the Nintendo Switch. It commemorates the 35th anniversary of Nintendo's Super Mario franchise, with high-definition ports of Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007).
The compilation was released on September 18, 2020. It received generally favorable reviews, with praise directed towards its technical improvements, controls, and the games themselves, but criticism for its presentation, limited time release, and lack of additional content - most notably the absence of Super Mario Galaxy 2 (2010).
The compilation includes high-definition ports of the first three 3D platformers in the Super Mario series: Super Mario 64 (1996) (the 1997 Shindō version), Super Mario Sunshine (2002), and Super Mario Galaxy (2007). The ports were accomplished through emulation of the old consoles. The three games support Joy-Con controls with rumble function, and are displayed at higher resolutions, such as Sunshine running in a 16:9 aspect ratio. Both Sunshine and Galaxy are displayed in 1080p in TV Mode and 720p in Handheld Mode, while 64 is displayed in 720p in both modes in a 4:3 aspect ratio.Sunshine does not natively support the GameCube controller on the Nintendo Switch. When originally released on the GameCube, Sunshine used the GameCube controller's analog triggers (which Switch controllers do not have) to regulate F.L.U.D.D.'s water pressure. For the collection, F.L.U.D.D. is controlled with the right bumper for precision aiming while standing still, while using the right trigger "is akin to pulling the GameCube's analog trigger to about the three-quarters mark".Galaxy features optional Joy-Con controls that imitate the motion controlled-pointing of the Wii Remote, with Mario's spin ability remapped to the Y button. In Handheld Mode, players can use the touch screen in lieu of the pointer. To play Galaxy's cooperative gameplay mode in handheld mode, a secondary Joy-Con is needed.The compilation also features a music player mode, which compiles the entire original soundtracks of all three games—a total of 175 tracks. The music can be played when the screen is turned off.
Development
Super Mario 3D All-Stars was developed and published by Nintendo to commemorate the 35th anniversary of the original Super Mario Bros. (1985). According to Eurogamer, Nintendo referred to the compilation as Super Mario All-Stars 2 internally. Nintendo's goal was to retain the included games' "original design and spirit" with updates to the resolutions and controls. According to Kenta Motokura, the project's producer, the developers interviewed the games' original staff to learn of each's importance.The collection was first reported by Video Games Chronicle in March 2020, and corroborated by other outlets. According to these reports, Nintendo planned to announce it during a Mario-themed presentation at E3 2020, but this was canceled due to the COVID-19 pandemic. Nintendo announced the collection in a special Nintendo Direct for the 35th anniversary on September 3, 2020. The collection was released on September 18, 2020. It will only be available to purchase for a limited time, both physically and digitally, through March 31, 2021.
Reception
Critical response
According to the review aggregating website Metacritic, Super Mario 3D All-Stars received "generally favorable reviews". Critics generally agreed that the games themselves remained enjoyable, but were divided over the presentation, which received criticism for its simplistic nature and lack of additional features, its limited time release and most notably the absence of Super Mario Galaxy 2 (2010).Ian Walker from Kotaku said the port of 64 "hasn't introduced any obviously unfortunate consequences" and even fixed some "occasional performance dips" from the original, and that the controls for the game worked well on the Switch. For Sunshine, he felt the adjusted controls would affect anyone playing who had muscle memory from the original and that the visuals stuttered somewhat late in the game. For Galaxy, Walker was thankful some of the motion-based controls were remapped to controller buttons, but added some of the areas that still required the motion controls were still problematic as they were on the Wii.
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