DOOM 3 ⛧ Nintendo Switch Remastered Gameplay

DOOM 3 ⛧ Nintendo Switch Remastered Gameplay

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Doom 3
Game:
Doom 3 (2004)
Category:
Let's Play
Duration: 37:12
1,001 views
3


Doom 3 is a 2004 horror first-person shooter video game, developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005.
Doom 3 is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player character, Doomguy, an anonymous space marine, must fight through the base to stop the demons attacking Mars and reaching Earth.
Doom 3 is the first reboot of the Doom series, ignoring the events of the previous Doom games but is stated in Doom RPG as a prequel to the first game. Doom 3 utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released under the GNU General Public License in November 2011.
Doom 3 was a critical and commercial success; with more than 3.5 million copies of the game sold, it is the most successful game by developer id Software to date. Critics praised the game's graphics and presentation, although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large numbers of enemy characters. The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software, in April 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008. An expanded and remastered edition, titled Doom 3: BFG ion was released in the fourth quarter of 2012, while a version based on BFG ion of the game was released without online multiplayer, simply called Doom 3, for Android in June 2015, and Nintendo Switch, PlayStation 4, and Xbox One in July 2019.

Gameplay

Single-player
Doom 3 is a story-driven action game played from a first-person perspective. As with previous Doom games, the main objective is to successfully pass through its levels, defeating a variety of enemy characters intent on killing the player's character. Doom 3's more story-centered approach, however, means that the player often encounters friendly non-player characters, who provide key plot information, objectives and inventory items. The game incorporates ten weapons for the player's use to survive, including conventional firearms such as a submachine gun, shotgun and grenades, experimental plasma weaponry, and the powerful BFG 9000 and chainsaw weapons of the Doom franchise. Enemies come in multiple forms and with different abilities and tactics, but fall into two broad categories of either zombies or demons. Zombies are humans possessed by demonic forces, who attack the player's character using their hands and melee weapons or a variety of firearms, while demons are creatures from Hell, most of which attack using claws and spines, or by summoning plasma-based fireballs. The corpses of demons are reduced to ashes after death, leaving no trace of their body behind.

The game's levels are semi-linear in nature and incorporate several horror elements, the most prominent of which is darkness. This design choice is not only intended to foster feelings of apprehension and fear within the player, but also to create a more threatening game environment in which the player is less likely to see attacking enemies. This aspect is further enhanced by the fact that the player must choose between holding a weapon and holding the flashlight (until the BFG editions released in 2012 made the "duct tape mod" a standard feature), forcing the player to choose between being able to see and having a readied weapon upon entering a room, which consequently leads to a more deliberate pace for the player. In addition, the levels are regularly strewn with corpses, chopped body parts and blood, sometimes used in conjunction with the game's lighting to disorient the player.Frequent radio transmissions through the player's communications device also add to the atmosphere, by broadcasting certain sounds and messages from non-player characters meant to unsettle the player.

NO COMMENTARY GAME-PLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET'S PLAY

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