
5 kills in 20 minutes | RADAR: IFF - Identification of Enemies at long range「War Thunder Simulator」
NOTICE: T-2 did NOT have IFF back in these old days.
Timestamps: 3:40 (Brennanyu's F9F & a random fj fury), 9:40 (checkmate's B57), 12:10 (Sharki01's F-100), 18:35 (Pirateology's F-100, initially we were flying head-on with each other hence my weird manoeuvres to stay hidden). To use the RADAR for identification purposes (friend or foe) simply toggle RADAR on and off. If the target flickers it's 100% an enemy. Only works at a rather decent range depending on the aircraft type, with a minimum disappearing distance of about 3.5km up to about 25km. Bombers have a longer minimum disappearance range while fighters typically disappear at about 15km depending on the circumstances. This method CANNOT be used to identify friendlies. Only enemies.
Also you may noticed I recently changed my PostFX settings. I'm just experimenting with some polynom values.
Something I like about these short jet games is that they feel a bit like a poor man's DCS. T-2 is disadvantageous in a dogfight due to its cockpit layout and its heaviness so it's best played as a stealth aircraft. You generally don't BnZ in missile jets in SB unless you have good cockpit visibility because you risk getting rear ended.
The interesting thing about modern warfare is that it stops being aircraft performance biased and being more on missile usage and and stealth capability which is why they don't build hypersonic jet fighters and the alike. The SR-71 did fly pretty close to the Karman line afterall.
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War Thunder Invite (Grants Invitee 50 GE):
http://warthunder.com/en/registration?r=userinvite_8745385
Reference Website (Tremulous Resource Link Heaven etc.):
http://sites.google.com/site/zdrytchx/
Tremulous: http://tremulous.net
https://sites.google.com/site/zdrytchx/how-to/tremulous-install-for-newbies
Cockpit Sounds (War Thunder, uses map data protocol 8111):
https://github.com/ZdrytchX/wt-betty/releases/tag/1.2
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