5 Things You Need to Know About Destiny 2 PC | Destiny 2 PC Pyramidion Strike Gameplay
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Title : 5 Things You Need to Know About Destiny 2 PC
Destiny 2 is out now, and as established by a successful beta test, this is an exceptionally streamlined version of the game. Ticking off virtually every box an enthusiast PC gamer could want from a multi-platform release, the beauty of Destiny 2 on PC is the sheer range of options open to the player. If you want a console-style experience, you can have it - but the point is that PC hardware has the potential to offer so much more. Beyond the expected graphical improvements, field of view adjustments, arbitrary resolution functionality and ultra-wide monitor support, Destiny 2 scales beautifully across high-end kit, making it a great match for high frequency displays. For its return to the PC space, Bungie is clearly on a mission.
"I mean, it couldn't be a port. It was just totally unacceptable for us to issue a port and we were very conscious of that very early on. From the very first day... that you commit to doing a PC version, you very quickly disperse out and you start outlining the things that make a game a port and you vow that day to never do those things," Nate Hawbaker, senior technical artist at Bungie tells us. "Things like only supporting one monitor, you know, not doing true 21:9, not having an unlocked frame-rate or a frame-rate that's attached to the game simulation so it might speed up or slow down. All of those were very, very crucial and we just slowly worked on that list of identifying those things and resolving them, and I think we've ended up in a really, really great spot."
Hawbaker flew over from Seattle last week to join us in the Digital Foundry office to show us final PC code. It looks terrific and the chances are that if you're a PC gamer, you already know just how well the game looks and plays, following last month's beta. Enormously scalable, and super-optimal to the point where a $65 Pentium can run the game at 60fps, it's a multi-platform game that's lavish on PC-specific enhancements - but it's the fundamental make-up of the engine that plays a huge part in how well it runs.
"Nothing comes free by any means, you know, there's certainly not a line of code to uncomment and it works for PC," Hawbaker explains, "but I will say that some of the general philosophy behind developing an engine for multiple platforms - even going back to Destiny 1 - has still really carried over into Destiny 2 and I would say we've actually developed that even further. Which is one of the reasons that you do see so many of your cores occupied in our game... and also pretty well in the graphic side of things... we are a multi-platform engine now and it is truly in a very mature spot. Certainly at least compared to Destiny 1, I think we've made a lot of great advances there."
In our Destiny 2 PC beta analysis, we noted that a Core i7 7700K could run the game at between 130 to 200fps, and Hawbaker expects excellent returns even from many-core processors like AMD's Threadripper, which haven't always shown good gaming results ("I mean if you hand it to us, we will definitely do our best to try to use them," he says), but in final code, even the 200fps cap has been removed.
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