506th IRRU: Operation Verdant Gambit 03-23 - Task Force Charlie | "Havoc 6" | Task Force Commander

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ArmA 3 Realism Gameplay with the 506th Infantry Regiment Realism Unit - https://www.506thir.net/

The 506th Infantry Regiment Realism Unit, at its core, is a role-playing unit, with a primary focus on light infantry combat utilizing real-to-life tactics, techniques, protocol, and communication. We strive to promote an immersive and professional environment for members to role-play in by providing a unique and structured military experience. When in-game, members are expected to act as if they are on a foreign battlefield or in a domestic training environment. The goal of the unit is to always balance the realism with fun, and we always err on the side of fun where possible.

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Excerpt from the OPORD (Operation Order):

I - SITUATION

Task Organization: Havoc 3-2 and Havoc 3-4 are support squads; Havoc 3-1 and Havoc 3-3 are assault squads.

Time: 17SEP23 @ 1730 Local (UTC+5)

Areas of Interest: Airbase Ragnar, COP Magnus, Jaya, Nirwana

Area of Operation: Pulau Monyet, Republic of Kupale
- Observations and Fields of Fire: rough, uneven swamps covered by tropical forest. Element leaders must exercise great vigilance during traveling and maneuvers to ensure all sectors are covered.
- Avenues of Approach: the MSRs connecting the Airbase to Jaya and beyond to Nirwana remains the only clear avenues of approach for OPFOR, while several ASRs that amount to nothing more than dirt paths provide access through the tropical jungles in-between these major areas of interest.
- Key Terrain: Tropical Rainforests, Swamps, Lakes, Villages, Hamlets, Multiple Unknown Compounds.
- Obstacles: extremely uneven tropical forests and swamps dotted with lakes, limiting visibility even in clear weather to 100 meters-or-less. Any hilltops found will not offer much better coverage of the surrounding terrain.
- Cover and Concealment: the entirety of the AO is covered in pockets of cover and concealment, assisting and hindering BLUFOR in equal measure.
- Weather: cloudy, light-to-medium rainfall, high humidity, light-to-medium wind.

Friendly Forces
3rd Platoon, Alpha Co, 1-506th - "Havoc 3"
1st Platoon, Alpha Co, 1-506th - "Havoc 1"
Special Forces Detachment ODA 5221, Bravo Co, 2nd Btn, 5th SFG - "Stalker 2"
Alpha Flight, 19th Air Support Operations Squadron - "Dagger 1"
Charlie Section, Delta Co, 5th Btn - "Phoenix, Warlord"
1 A-10 - 23rd Detachment, 74th Squadron, USAF - "Thunder 6-3"

Neutral & Other Forces
Local Civilian Population

Hostile Forces
Klompok Militèr Naga ("Dragon Military Group") - KMN

Mission Two Levels Up:With Airbase Ragnar secured and constructed, 1 BCT HQ "Odin" is now focusing efforts on securing the South of Pulau Monyet both on the civilian and OPFOR fronts.

Mission One Level Up: Alpha Company is maintaining security at Airbase Ragnar, while also assisting civilians at Jaya in the aftermath of a local storm and looking to destroy high priority OPFOR assets to its East, including AA and heavy armor.

Mission of Adjacent Units: Task Force Alpha is assisting civilians in the village of Jaya, stepping off at 0500. Task Force Bravo is maintaining security at Airbase Ragnar.

Civilian Considerations:
- Presence: Task Force Commander expects civilians to be present at the village of Jaya.
- End State: Task Force Charlie is not expected to make contact with civilians during this phase of the deployment, but all previous considerations apply.

It is legal for civilians in the AO to arm themselves with small arms. Hostile intent MUST be confirmed before engaging anyone.
Proper escalation of force MUST be used when dealing with civilians (SHOUT, SHOW, SHOOT, SHOOT).

II - MISSION

a. Commander's Intent
Havoc 3
1. Provide Havoc 1 with additional support vehicles.
2. Move to and neutralize enemy AA positions at [GRIDREF 0300].
3. Eliminate any other opposition and secure found intelligence.

b. Step-Off: AIRBASE RAGNAR [GRIDREF 011026]

c. End State:
1. Enemy: KMN forces cleared from the area and prevented from making an immediate counter-assault.
2. Terrain: No fortifications are to be built within the objective town itself; defensive positions set up outside of the town to its N and W
3. Civil: No collateral damage to civilian infrastructure.




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Tags:
MilSim
Simulation
Infantry
ArmA
Gameplay
Realism
Co-Op
Large Scale
506th IRRU