#6 - Creare e gestire risorse a runtime - Godot Engine tutorial

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■ SERIE TUTORIAL POKEMON GDR ■
Playlist ❯ https://youtube.com/playlist?list=PLaCq3HqKQR6pDwuJiPJDKxJjpcPwYV7gR
Video precedente ❯https://youtu.be/64vcC-bWw44
Video successivo ❯https://youtu.be/_i3wi0qfVDc

■ SEGUI IL PROGETTO ■
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■ SCALETTA ■
00:00 Intro
00:35 Assegnare nuove risorse
01:59 load(): Caricare risorsa dal filesystem
02:25 Debugging efficace
04:26 Utilizzare la texture della risorsa
06:57 Creare risorsa da GDScript
09:35 Anticipazioni & commenti

■ CREDITS ■
Music: Werq by Kevin MacLeod
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
Website: https://incompetech.com