Schermate di caricamento in Godot - ProgressBar / Multithread
■ LINK ■
🔗 Godot Game Template❯ https://github.com/crystal-bit/godot-game-template/
🔗 Blog post su Sala Studio❯ https://crystal-bit.github.io/blog/2020/un-taglio-necessario-sala-studio/
🔗 Godot background loading ❯ https://docs.godotengine.org/en/stable/tutorials/io/background_loading.html
■ SEGUI IL PROGETTO ■
🔗 Telegram ❯ https://t.me/crystalbit
🔗 Discord ❯ https://discord.gg/SA6S2Db
🔗 Twitch ❯ https://www.twitch.tv/crystal_bit
🔗 Sito web ❯ https://crystal-bit.github.io/
■ SCALETTA ■
00:00 Intro
00:35 Sala Studio
01:28 Domanda iniziale
01:41 Cities Skylines: esempio
03:50 1. change_scene()
07:41 2. load()
09:11 3. load_interactive()
13:45 ProgressBar
17:27 Caricamenti fluidi
17:43 Multithreading
20:39 Piccolo miglioramento ProgressBar
21:32 TL;DR
■ CREDITS ■
Music: Werq by Kevin MacLeod
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
Website: https://incompetech.com