#3 - GDScript: creare nodi custom con class_name
In Godot è possibile creare nodi personalizzati per i propri giochi, vi mostro come farlo attraverso la parola chiave "class_name".
■ SERIE TUTORIAL POKEMON GDR ■
Video precedente ❯https://youtu.be/AWThTxbHibs
Video successivo ❯https://youtu.be/LX-zEXm_MaA
Playlist ❯ https://www.youtube.com/watch?v=prrierqlGKc&list=PLaCq3HqKQR6pDwuJiPJDKxJjpcPwYV7gR
■ RISORSE UTILI ■
🔗 ❯ https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_styleguide.html?highlight=class_name#class-declaration
■ SEGUI IL PROGETTO ■
💎 Supporter ❯ https://crystal-bit.github.io/supporter/
🔗 Discord ❯ https://discord.gg/SA6S2Db
🔗 Twitch ❯ https://www.twitch.tv/crystal_bit
🔗 Telegram ❯ https://t.me/crystalbit
■ SCALETTA ■
00:00 1. Intro
00:43 2. Registrare un nodo custom
03:05 3. Aggiungere un'icona custom
04:13 4. Nodo custom vs Scena?
06:04 5. Export variabili
■ CREDITS ■
Music: Werq by Kevin MacLeod
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
Website: https://incompetech.com