#5 - Condividere dati con nodi e scene - Risorse custom - Godot Engine

#5 - Condividere dati con nodi e scene - Risorse custom - Godot Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=64vcC-bWw44



Duration: 10:39
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■ SERIE TUTORIAL POKEMON GDR ■
Playlist ❯ https://youtube.com/playlist?list=PLaCq3HqKQR6pDwuJiPJDKxJjpcPwYV7gR
Video precedente ❯https://youtu.be/LX-zEXm_MaA
Video successivo ❯https://youtu.be/Dy7QVS8xfII

■ SEGUI IL PROGETTO ■
💎 Supporter ❯ https://crystal-bit.github.io/supporter/
🔗 Discord ❯ https://discord.gg/SA6S2Db
🔗 Telegram ❯ https://t.me/crystalbit
🔗 Twitch ❯ https://www.twitch.tv/crystal_bit

■ LINK ■
🔗 Pull Request ❯https://github.com/godotengine/godot/pull/44879

■ SCALETTA ■
00:00 Intro
00:48 Separare dati e logica di gioco
02:07 Come si crea una risorsa?
02:46 Definizione Risorsa
03:44 class_name + risorsa
04:04 Bulbasaur
05:06 Texture, Special, Nome, Pokedex ID
08:14 Riutilizzo Risorsa
09:04 Resource vs PokemonResrouce?

■ CREDITS ■
Music: Werq by Kevin MacLeod
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
Website: https://incompetech.com