6 More Sad Fallout Creatures

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Published on ● Video Link: https://www.youtube.com/watch?v=3emYWJv3lOI



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Fallout (1997)
Duration: 6:08
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The Fallout franchise is home to some of the saddest and most pitiful creatures ever put in a game. Their very existence is a curse. They have mutated beyond all recognition and make death an almost welcomed gift. These are their stories. This is… 6 More Sad Fallout Creatures.

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6 More Sad Fallout Creatures (in text form)

6. Centaurs. Centaurs, much like the Super Mutants they often accompany, are the result of Forced Evolutionary Virus. However, instead of simply exposing a human to some form of FEV, Centaurs were created by The Master experimenting with FEV. He tossed humans, cats, dogs, and a multitude of other animals into vats of FEV to see what would happen, with Centaurs being the ungodly creatures birthed from the virus. While the Centaur’s encountered in Fallout largely look the same for time and resource reasons, centaurs would actually look very different, as the different genes of the different animals would combine and interact with FEV in different ways, creating all sorts of lovable monstrosities.

5. Swan. Swan is a Super Mutant Behemoth found in Swan’s Pond in the Commonwealth. Like all Super Mutants, Swan was once a man named Edgar Swan who worked inside The Institute. According to logs found around Swan’s Pond, Edgar Swan stole cigarettes and was sentenced to stay inside his house for 30 days and keep a log of his daily events. By Day 6, his entire body was aching and was suspecting that something had been done to him. By Day 14, he had calmed down, and his muscle mass has more than tripled since the experiment began.

4. Slags. Slags are former soldiers that were around before the Great War. Not having access to a proper vault when the Great War began, they sealed themselves underground, the event would become known as “The Sealing”. After centuries of living underground, they have heavily mutated to the point where they cannot be in the sun without being in intense pain, as their skin and eyes are not used to the Sun. Sometime prior to 2241, the Slags broke the Seal and ventured to the surface, forming the Ghost Farm where they could have a somewhat reliable source of food. They avoid people whenever possible.

3. Endless Walkers. Endless Walkers, at one point, were just your typical ghoul. Although it’s worth mentioning they don’t actually appear in any Fallout game, they were planned creatures for Black Isle Studio’s Fallout 3. In a way, Endless Walkers are just exiled ghouls. They came from the Reservation, a former Nuclear Testing Facility in New Mexico. They are stripped of all possessions, including food, water, and clothes, and sent off to march into the wasteland in what is known as the Endless Walk, hence the name.

2. Spore Carriers. Spore Carriers are humans who have been exposed to the Entomopathogenic fungus Beauveria Mordicana. A Entomopathogenic fungus is a type of fungus that acts like a parasite to insects, and kills or seriously disables them. The fungus was, surprise surprise, created at a Big MT research facility that on researching plant life and its military applications. According to a terminal found in Vault 22, the Spore Carriers are technically dead, as the fungus kills them but reanimates the corpse, like a zombie of sorts.

1. Born Ghouls. Born Ghouls are strange creatures. Like with Endless Walkers, Born Ghouls were to appear in Black Isle Studio’s Fallout 3. They are, however, mentioned in Saint Monica’s Church in Fallout 3’s Rivet City. It is well known that ghouls become sterile after prolonged exposure to radiation, but there are some ghouls, namely the quite hideous Doctor Sebastian, that view ghouls as the next step for humanity, and want to grow the species. Enter Born Ghouls. As expected by the name, Born Ghouls are not ghouls who were once human, they are ghouls who were born as ghouls. But since ghouls can’t give birth or even conceive children, humans are used as a catalyst for Doctor Sebastian’s twisted experiments.







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