610: Capcom vs. SNK Pro \\ Dreamcast \\ AI doesn't block Nakoruru's slide (play-through w/ EX Ryo!)

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Playing through Arcade Mode of Capcom vs. SNK: Millennium Fight 2000 Pro on Dreamcast with the team of Nakoruru and EX Ryo! Nakoruru seemed to be cutting through the 4/8 level AI awfully easily...

0:00 - start
0:30 - Option Mode
1:47 - play-through start
13:00 - vs Rugal!
18:13 - Boxer & Dictator
20:14 - ending
21:48 - credits
24:58 - Ryo - Training Mode - moves
29:35 - Nakoruru - Training Mode - slide?
30:45 - Morrigan - Training Mode - fireball?
32:31 - 4/8 Arcade Mode vs Nak slide
36:58 - 8/8 Arcade Mode vs Nak slide
44:21 - 8/8 Arcade Mode vs Morrigan fireball
45:20 - wrap!
47:59 - complete upcoming bi-weekly schedule!

While playing through I noticed that Nakoruru's b,db,d+P attack ("Annu Mutsube"/"Blade of Victory," the internet tells me) where she slides low across the ground with her knife thrust forward was not being blocked by the AI--it just hit them every time, unless they moved out of the way or managed to hit me first.

This makes her a pretty broken character against the AI, even on the highest difficulty, because you can just hit them with that move repeatedly, especially on their wake-up.

I ran into a problem similar to this before with Morrigan's fireball, which the AI simply can't see, and will just walk right into. I didn't notice the AI just walking into Nakoruru's move, but that could just be because it moves so quickly.

Curiously, Morrigan and Nakoruru are the two ratio two characters with no alternate or EX versions. Coincidence? I thought perhaps it could have been because they were added late or something, so there wasn't enough time to give them EX versions or test them much, but it seems unlikely that would have gone unaddressed in Pro. Or maybe not, I dunno. The only other reason I can think of is that maybe Capcom just couldn't come up with an earlier or alternate version of them with a sufficiently compelling move set to make into an EX version.

Regarding that really confusing schedule I laid out at the end, maybe it'll be slightly less confusing if I try typing it out. It's bi-weekly, mostly, so there will be two alternating weekly schedules, differing in their M,T,Th schedules--those three days are the only difference from what I've been doing so far:

Week 1

Sun: Virtua Fighter 4: Evolution - Quest mode - Sarah
Mon: Marvel vs. Capcom 2
Tue: VF3tb
Wed: Virtua Fighter 4: Evolution - Quest mode - Sarah
Thu: Guilty Gear X (sometimes maybe SF2:WW or Darkstalkers 3 instead)
Fri: King of Fighters 2000
Sat: Tekken 4 (TTT HD every three weeks instead)

Week 2

Days as above except

Mon: Capcom vs. SNK Pro
Tue: Virtua Fighter 4: Evolution - Jacky
Thu: Capcom vs. SNK 2

The Sarah Quest for VF4:E and the Jacky play every other Tuesday won't start until I finish up going through the underground fighting arena events with Jacky, which will be another uh five weeks or so probably. Meanwhile I'll be using that every other Tuesday slot for SF2:WW, Darkstalkers 3, and umm well whatever else I feel like doing then I guess!

So next week will be SF2:WW on Tuesday, I need to see if my shoulder will be okay with me playing Zangief in that game, because it didn't like Ryu so much. If not, I probably won't be playing much more SF2!

9/21/21

#capcomvssnkpro #cvspro #nakoruru #exryo




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