7DRL 2013 - segfault

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segfault, by Chase Pettit

I guess I just want to say that I personally wouldn't focus on immersion over gameplay. A lot of games really love to focus on getting some nice graphics and sounds and music and story and creative extras, and that's not bad! There's always a part of a game that's meant to distract yourself from reality, and I can always appreciate such an endeavor. Just, to me, I'd rather work on making sure that the game part of it is distinct and interesting before adding the rest. It's totally a developer preference, though.

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