861: Capcom vs. SNK Pro \\ Dreamcast \\ Chun-Li, EX Kim playthrough!
After recording I realized it's the Capcom or SNK character ratio of your team that determines the (opposite) boss you face! AHA!
Playing the team of Chun-Li and EX Kim in Arcade Mode of Capcom vs. SNK: Millennium Fight 2000 Pro on Dreamcast, SNK Groove, at 4/8 difficulty!
0:00 - start
1:25 - Vice, Yamazaki
4:18 - King, Cammy, Sakura, Yuri
7:55 - Dhalsim, Dan, Raiden
11:39 - Chun-Li, Guile
14:27 - Kyo, Iori
16:31 - Boxer, Dictator
19:15 - bosses 2
21:45 - bosses 3
24:58 - bosses 4
27:09 - ending
28:45 - credits
30:35 - wrap-up & what's next!
I'd been told which boss you face was determined by the company affiliation of the first character on the team: you would face the opposite team's boss. But that clearly hasn't been been the case, especially in my recent playthroughs. I tried modifying the theory by positing that maybe EX team leaders faced the SAME company's boss, but that wasn't panning out, either.
So I chucked that theory. In search of a new one, I looked through all but my earliest CvSP videos--I didn't write clear notes on team composition in the first ones--and found an infallible pattern to which boss appears!
Which boss I've faced has corresponded to the ratio composition of my teams:
- All-Capcom teams have always faced the SNK boss (Geese)
- All-SNK teams have always faced the Capcom bosses (Boxer & Dictator)
- Mixed Capcom-SNK teams have faced either boss
- Which boss a mixed team faces appears to be weighed toward the opposite of their company ratio: my 3:1 company ratio teams have in all but one case faced the boss who is the opposite company of the 3 ratio points in the team
That formula has fit all of my playthroughs that I checked!
~~~~~~~~
The single 3:1 company team who did NOT face the company opposite the 3 ratio points on the team was the team of EX Cammy, EX Yuri, and EX Terry: in episode 467, that 3 SNK ratio points and 1 Capcom ratio point team faced the Capcom bosses https://youtu.be/Fkl898__T0o?list=PLZO3OPzPjIzM6u81FpiqDNhPui1zlFRrZ&t=1062 , which under this theory had only a 25% chance of occurring; when I tried them again, in episode 568, they faced Geese, the theoretical 75% chance: https://youtu.be/uXMhdNDTx3w?list=PLZO3OPzPjIzM6u81FpiqDNhPui1zlFRrZ&t=2110 .
Actually, if it was a 75% chance for ratio 3:1 teams, I would have had a few more facing the opposite ratio of the 1 company side... But I'd need to run these teams like hundreds of times each or something to have a decent statistical examination of these chances...so that'll be a while.
So for now that's my new theory, and I don't have to bother trying to shuffle the character order around as I was doing under the old, incorrect theory that the boss was based only on the affiliation of the first character on the team. So I won't overall be pushing a Capcom character to the front whenever possible anymore, it'll just be random order, and we'll get to see a better balance of SNK/Capcom character play.
Although it'll be weighed slightly toward SNK character play, and I AM still kind of stuck getting Dictator a little more often than Geese, apparently, due to who I'm playing, or, you could say, NOT playing: I've dropped Claw (3 Capcom ratios), Dictator (3C), Dhalsim (1C), Blanka (1C), Morrigan (2C), and Nakoruru (2S)--so my overall company points are down 8 more on the Capcom side, meaning the balance of the remaining characters probably--if the overall starting ratio of the game's characters isn't too far off (I know there's one more ratio 4 C character than ratio 4 S characters, at least, so that's 4 points back toward the Capcom side)--has more SNK points, which means my teams will tend slightly toward facing Boxer and Dictator. Oh well!
(I could weight my team building script's random character selection to favor picking Capcom characters slightly, to try to compensate, but I'd rather just stick with straight random rolls as far as character is concerned: my interest is more in wide variety in individuals I'm playing than in their affiliation or who they face in the end...I think. = o)
((Although if that's really the case, shouldn't I raise the difficulty, and start over rather than continuing, with episode-death vs the boss--like I do in KOF 2000? Ummm.... I'm not sure. I mean, probably...but I'm still scared to try it! Also, it's more convenient on the MVS, where I can turn off Continues rather than having to wait/skip through the countdowns. And I like beating Geese! And the end credits music is the best!! ... I'll probably have to raise the difficulty from 4 to like at least 6 eventually though.))
3/21/22
#capcomvssnkpro #cvspro #dreamcast #fightinggame #chunli #exkim
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