A Better Way to Code Your Characters in Unity | Finite State Machine | Tutorial

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In this Unity tutorial, We'll use, from the ground up, the State Machine programming pattern to setup some simple logic for our enemies.
This is a standalone video that walks you through setting up a statemachine for, in our case, enemies. But due to its design it's a perfect setup for characters or NPCs as well, and since the states are self-contained it's very easy to modify.

There will be a Part 2 to this video that expands on the idea by dividing the logic of our states into ScriptableObjects, but this video is meant to act as a standalone, and so if you're interesting in learning how to setup a stateMachine, this is video for you!

Link to Download the 2D Asset Pack seen in this tutorial:
https://veilofmaia.com/tutorial-asset-pack/

Contents of This Video: ------------------------------------------

00:00 - Why Use a StateMachine?
00:47 - What We're Going to Create
01:43 - Setting Up The Base Enemy Script
04:57 - Setting Up The StateMachine Framework
09:22 - Creating the Idle State Logic
10:15 - Creating Some Trigger Checks for State Changes
12:38 - Creating the Chase State Logic
13:19 - Creating the Attack State Logic


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