A Critical Thought on Downtime in Video Games
Today's Critical Thought focuses on downtime in video games and how it can cause problems with player retention. Downtime can be either from grinding, to UI issues, and even just loading. A good game designer can find and figure out how to reduce downtime, but it can easily sink a good game if not handled correctly.
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Upload Schedule:
Daily: One video looking at or spotlighting a game in the mid afternoon est. A Critical Thought Vlog later in the evening est.
Nightly:
Random Streaming of a variety of games on http://twitch.tv/gwbycer around 10 est.
Thursday night around 7:30 est we do a live show on http://twitch.tv/gwbycer with the recording up here the next day.
There will be special audiocasts that will be uploaded on the weekends, but that's dependent on finding guests.
Fridays: Our recorded livecast will be posted here on the channel.
Mondays: A Dissecting Game Design will be posted. My series examining a video game's design.
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Visit http://Game-Wisdom.com for posts and podcasts on all things Game Industry related. And of course subscribe to youtube.com/c/game-wisdom for daily video content.
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About Me:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
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