A Critical Thought on Games as a Service
Today's Critical Thought introduces new intro and outro segments and a new thumbail. For our topic, I talked about the use of "games as a service." What does it mean for game development and how it can be a win-win for everyone involved.
I also talked about when it doesn't work and some of the legal and consumer ramifications surrounding it.
Subscribe and Check Out:
Visit http://Game-Wisdom.com for posts and podcasts on all things Game Industry related.
You can follow me at the following places:
Subscribe on Twitch under https://www.twitch.tv/gwbycer for daily plays around 10 est.
Subscribe on Twitter: https://twitter.com/gwbycer to get the latest updates when new content goes live all around.
Subscribe on Facebook here: https://www.facebook.com/gamewisdom/
You can find me on Patreon under Game-Wisdom or by this link : https://www.patreon.com/GWBycer any donations would be greatly appreciated in order to allow me to continue to put out great content.
About Me:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.