A Critical Thought on Lunch Break Game Design
Today's Critical Thought looks at games built around quick, but meaningful engagement in the form of lunch break game design. I talked about how this form of design has been a popular option for people looking for great games, but not those that take hours to play. There will be a post up on Game-Wisdom that goes into more detail.
_
SUBSCRIBE AND FOLLOW:
Main Site: http://Game-Wisdom.com
YouTube: http://youtube.com/c/game-wisdom
Twitter: https://twitter.com/gwbycer
Facebook: https://www.facebook.com/gamewisdom/
SUPPORT GAME-WISDOM
Patreon: https://www.patreon.com/GWBycer
Hitting goals will allow me to add more content and let patreon supporters vote on what they would like to see each month
SCHEDULE:
At Noon est on most days, there will be a vlog video. Either a Critical Thought, Industry Insight or update to the channel. Around 6:00 PM est, a video looking at a video game. Either part of a let's play, or a spotlight on a game.
Thursday night: Around 9 est we do a live show here on the channel with the recording available to watch afterwards.
Mondays: A Dissecting Game Design will be posted. My video series examining a game's design.
ABOUT ME:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.