A Critical Thought on the Basics of Movement in Game Design

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Today's Critical Thought looks at the complexity of movement in game design. For this video, we focused on 2D design and how there are a lot of small, but important details to keep track of when designing your movement system.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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