A Critical Thought on Making Competitive Games
Today's thought is on the subject of creating a competitive game atmosphere for your game design. This is based on this post on Game-Wisdom: http://game-wisdom.com/critical/competitive-games
You need to manage toxicity, the learning curve and how players grow if you want to create a successful competitive game. That also means balancing support between the casual and core parts of your fan base.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
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