A Critical Thought on Quality of Life Features in Games

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Today's Critical Thought returns to the topic of quality of life features in games. Quality of life features are those that don't necessarily add to a game, but make it better nonetheless. Can you think of some good examples of such features? Let me know in the comments.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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