A Critical Thought on the Worst Kind of Video Game Grinding
Today's Critical Thought returns to the topic of grinding in video games. While there is a time and place for grinding, there is a point where grinding should not happen, and what I call "Dead Time" grinding, or when there is not tangible benefit or purpose to it. Few games suffer from it, but it's important to point out when this happens and how to avoid it.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.