A Moment of Peace | RimWorld Alpha 14 on Steam! (Let's Play RimWorld / Gameplay ep 35)

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Published on ● Video Link: https://www.youtube.com/watch?v=8gY4Kbq-3gA



RimWorld
Game:
RimWorld (2018)
Category:
Let's Play
Duration: 28:20
3,989 views
84


Gameplay of RimWorld Alpha 14, newly released on Steam! This Rimworld let's play has no mods and shows off the new scenarios new to alpha 14, namely Rich Explorer. Mods will be installed if requested enough!
► Playlist: https://www.youtube.com/playlist?list=PLhu1IU-H0hU2ZyQadmawA63RJrlPpgeF2 ► Help me do this full-time: http://www.patreon.com/yeti

After handling the infestation with surprising ease, we get a lengthy break during the toxic fallout to work on the road system. I should really have used this time to rebuild with stone, but we're living dangerously!

RimWorld alpha 14 introduces a new scenario system to completely change the way you start and can modify the whole world. Want to start with 80 gold mortars with constant toxic fallout? Go for it!

RimWorld on Steam:
http://store.steampowered.com/app/294100/

RimWorld Site:
http://rimworldgame.com

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RimWorld Alpha 14 Playlist:
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--- ABOUT ---

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.

Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.

You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

Read more at http://rimworldgame.com #Yeti




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2016-09-14Project Highrise | Fixing These Expenses (Lets Play Project Highrise / Gameplay ep 4)
2016-09-13The Feeling's Mutual, Cassandra | RimWorld Alpha 14 on Steam! (Let's Play RimWorld / Gameplay ep 36)
2016-09-12A Moment of Peace | RimWorld Alpha 14 on Steam! (Let's Play RimWorld / Gameplay ep 35)
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2016-09-11Mad Games Tycoon | Increasing Market Share! (Let's Play Mad Games Tycoon / Gameplay ep 21)
2016-09-10Police Tactics Imperio | I Give Up! (Let's Play Police Tactics Imperio / Gameplay ep 4)
2016-09-10Police Tactics Imperio | Game Pls Feedback (Let's Play Police Tactics Imperio / Gameplay ep 3)
2016-09-10RimWorld Alpha 15 Modded | We Are Not Prepared (Let's Play RimWorld Medieval Times / Gameplay ep 11)
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Other Statistics

RimWorld Statistics For Yeti

At present, Yeti has 13,307,251 views spread across 978 videos for RimWorld, with His channel publishing over 22 days worth of content for the game. This is 14.52% of the total watchable video for RimWorld on Yeti's YouTube channel.