A Simple Approach to Procedural Content | Eli PIILONEN

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This presentation will cover the reasons why a developer might want randomized content, descriptions of different styles of randomization, and some examples of games that use them in different ways. The attendees will find out about a method for procedurally generating different types of content, like room layouts, color palettes, and wallpaper patterns.

Delivered at Casual Connect Asia, May 2013.

Download Slides: https://s3.amazonaws.com/Casual_Connect_Asia_2013_Presentations/Eli_Piilonen_CCAsia_2013.pdf







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Eli PIILONEN
Casual Connect Asia 2013
Casual Connect