A Simple Approach to Procedural Content | Eli PIILONEN
Channel:
Subscribers:
11,300
Published on ● Video Link: https://www.youtube.com/watch?v=WUyN2JaawAU
This presentation will cover the reasons why a developer might want randomized content, descriptions of different styles of randomization, and some examples of games that use them in different ways. The attendees will find out about a method for procedurally generating different types of content, like room layouts, color palettes, and wallpaper patterns.
Delivered at Casual Connect Asia, May 2013.
Download Slides: https://s3.amazonaws.com/Casual_Connect_Asia_2013_Presentations/Eli_Piilonen_CCAsia_2013.pdf
Other Videos By GameDaily Connect
Tags:
Eli PIILONEN
Casual Connect Asia 2013
Casual Connect