PlayStation(R)Vita: Games for Everyone | Eitaro NAGANO

Subscribers:
11,300
Published on ● Video Link: https://www.youtube.com/watch?v=bxB33TcJ1Go



Category:
Let's Play
Duration: 28:13
80 views
0


-Introduction of the functions and development environment of PSVita.
-Introduction of Sony's business scheme.

Delivered at Casual Connect Asia, May 2013




Other Videos By GameDaily Connect


2013-06-10Autumn Radke
2013-06-10Mobile Advertising Best Practices for Game Developers | Phalgun RAJU
2013-06-10A Simple Approach to Procedural Content | Eli PIILONEN
2013-06-10Turning Your Poker Club Leaders into Game Managers | Xiang LIN
2013-06-10Awesome 2D Game Animations with Spine | Stefan NGUYEN
2013-06-10User Acquisition from East to West | NEWSTEAD,DRIJKONINGEN, SOEHARYO
2013-06-10The Making of BaliFied - Word Game of the Gods | JANSEN, TANTO
2013-06-10Mobile Social Games Vs Reality Television - An Emerging Market Comparison | Raja HUSSAIN
2013-06-10This, Not That! Mobile Game Design Best Practices | Ray LONG
2013-06-10Learning from TaTaO: Importance of Project and Time Management | Jason CHRISTIAN
2013-06-10PlayStation(R)Vita: Games for Everyone | Eitaro NAGANO
2013-06-10How to Get 1Million Downloads in 3 Months without a Huge Marketing Budget | Ganesan VELAYATHAN
2013-06-10Unity, Asia and You! | Brett BIBBY
2013-06-10Teaching Stable Game Development Skills for the Game Development Industry | Hilmy Abdul RAHIM
2013-06-10The Business of Games — HTML and the Future of Mobile | Albert LAI
2013-06-10Building Flash Games with Adobe Gaming SDK| Howard
2013-06-10Funding for Games Development in South East Asia | Reza RAZALI
2013-06-10BINGO! The Numbers Game: How Analytics and Game Design Came Together | Lalit PATEL
2013-06-10Engaging Gamers using Facebook Marketing Solutions | Peter GAN
2013-06-10Digital Future - Sustainable Economies | Michael POLE
2013-06-10Structuring Organic Growth for Social Gaming | Sangeet Paul CHOUDARY



Tags:
Eitaro NAGANO
PlayStation
Casual
Casual Connect Asia 2013