A Super Mario Thing (Smw Hack) - Part 6

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Part 6: Frozen Buffalo

Limited word box, let's start

w6-1: AN ECHOING CALL - This level has the peculiar gimmick of being annoying, it's built for that purpose, spamming message boxes with the text "HELP" in every single jump, and also, the corridors are very tight and with item baby sitting, great recipe for a bad level in my book. I know one level in one VIP hack did something similar, thing is, that one was an open level and didn't made you reset the entire level just because you jumped over the limit the level puts on you. Great start to world 6. And who was calling for help? who knows, Yoshi
w6-2: giant ice cubes - Level made by the man itself, raocow, this level is... man, it's not that is bad per se, but it's not that great either. Again, another level with cramped corridors and a lot of enemies, including spikes, thwomps, sparkys, magikoopas, it's even on the raocow signature in talkhaus, this is again, not a bad level, but it can be tedious. Other than that this level is alright. Secret exit is also tedious.
w6-House: Ghosts Are Scary! - This is a big puzzle, nuff said. The entire level is a playground of P-Switches, finding doors, luring boo blocks to blue doors that are on a timer so get them to do what you want is already hard, gee. This level is confusing and a big mess, but the confusing part is alright since it's a puzzle (Kinda) and a Ghost house, and a mess because it just is ok?
w6-A: Red Koopa's Red Sparkling Death - Fake goal avoiding level, it's like the third time i see this concept, and this is just as good. The spheres are not in the way so they can be avoided easily and the level is short, finally a good level in this world
w6-3: Below The Ice, There Is... - This level music is beautiful, it's a ear destroying fun-fest. And that's the incentive to clear this level as fast as you can. This level is looooong, going from water to ice, to fire, to lava, and then ice again, it's an odd level, and that's pretty much all i can say about this one, it's not that hard but yet again, the thing of this level is that is long.
w6-B: Super Puzzle Deluxe - Not really a puzzle, more of an empty item babysitting level, yeah this is pretty much an empty level with some chucks here and there, but all you are gonna be doing is carry an item to get power-ups, it doesn't require thinking like an actual puzzle, and even then, there's no indication that you still need certain item for certain setup, take for example the flying one, how was i supposed to know that i needed the shell still? And for the secret exit, it's a bit more puzzle-y, if again, we can call the item drag thing a puzzle thing. Making you try to find a key, bring a start unless you can damage boost the spikes, and then go to the secret exit section where you need to carry the key in a climbing net, drop it and you are pretty much screwed, and the door at the end sends you to the second section of the level, it's not a reset door, WHY DID YOU PUT THIS DOOR HERE IF IT'S NOT A RESET TO GET THE KEY AGAIN, worst of all, why is this door under a p-switch bridge if it's not a god damn reset door for said key?! PUT IT IN A MORE REACHABLE SPOT.
w6-C: DO THE PUZZLE ICE!! - Another puzzle level, hurrey. Credit where credit is due, this is more of a puzzle than the last level, more bearable and short. Still, i can't call this a puzzle at all but what do i know. It's a decent level
w6-D: A Vanilla Level - Another "bring a P-switch" to progress level, but this is the least offender of the bunch since the way is long, and it's not really hard, the graphics are a bit weird and plain but it's not a big deal, this level was decent all things considered
w6-Fortress: The Frozen Crusade - Slippery fortress with a lot of spikes and sprite despawning whenever you are big, you can also cheese the entire level by going over everything, whoops. Not the best level in terms of design but it's decent
w6-E: Awesome Sauce Raft Ride - This is an odd level and a weird working one, sometimes sprites despawn and other times it just works. Level starts with a very tight corridor, then the level is... Normal, what, talk about a weird change of pace
w6-Castle: Chateau Chilly - Up to a great start with that death.This castle is a lot of platforming and it's so good, not much to say

Limited word box let's end

00:00 Previously
00:11 AN ECHOING CALL
08:40 giant ice cubes (Normal Exit)
19:47 giant ice cubes (Secret Exit)
28:21 Ghosts Are Scary! (Secret Exit Filler)
46:24 Ghosts Are Scary! (Filler)
51:10 Ghosts Are Scary! (Normal Exit Filler)
57:25 Ghosts Are Scary! (Normal Exit)
59:31 Red Koopa's Red Sparkling Death
01:02:03 Below The Ice, There Is...
01:06:52 Super Puzzle Deluxe (Normal Exit)
01:13:29 Super Puzzle Deluxe (Secret Exit Filler)
01:23:01 Super Puzzle Deluxe (Secret Exit)
01:28:38 DO THE PUZZLE ICE!!
01:33:00 A Vanilla Level
01:37:51 The Frozen Crusade (Normal Exit)
01:48:13 The Frozen Crusade (Secret Exit)
01:55:14 Awesome Sauce Raft Ride
01:59:47 Chateau Chilly







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