A-Tech Cybernetic - VR Gameplay HTC Vive
A solid, and creepy, story based FPS that felt more Doom like than Doom in some parts.
A-Tech Cybernetic starts you off with a Solid tutorial that runs down the basics of the game. Not much to say here. It did its job.
Reloading mechanics were not as in depth as I was expecting however the combat was fairly arcadey. More Raw Data than Onward or H3vr. This isn't necessarily a bad thing, just some of the wording had my expectations set differently.
A-Tech Cybernetic uses both Teleport and Trackpad locomotion. Teleport feels a bit more like a way to climb over obstacles than a standard locomotion option however I didn't try to play pure teleporter. I do like both options available at all times though as there are situations where a good teleport can be extremely convenient or life saving.
Unfortunately waggling seems to be at least partially effective with melee weapons however the number of enemies and the number of ammo drops you get make this somewhat of a moot point. Also, while I can technically waggle and do damage, a full bodied swing carries a lot more force with it. Enoug to lift enemies off their feet and send them flying. So while you CAN do it, you're not really rewarded for it. This seems acceptable to me.
The light play in spots was really well done and I would have liked to see more of this used. Dark tunnels and glowing eyes make for some creepy firefights.
Overall the atmosphere of the game was very creepy and had me jumping at every closing door sound. Even managing to legitimately scare me when the teleporters showed up. I don't jump easily so props to the designer who placed that surprise there.
I loved the voice acting and by that I mean I hated the guy stuck in my head. Which as far as I'm concerned is how you're supposed to feel about the guy so great job there.
My biggest complaint/request is that: Holsters need haptic feedback to inform you that you've placed your weapon in the appropriate slot for holstering your weapon. Too many times did I drop my weapon to the floor when i thought I should have holstered it. A simple, on enter volume, vibrate for a half second line of code would go a huge way towards QoL improvement.
I would have also liked to see a two handed grip for the rifle. Even if it didn't provide a benefit. It just feels better.
While very well done, the chapters feel fairly short. The current story content is on the light side at the moment. You're buying into the promise of future free content updates. This has it's pros and cons and depends on your past experiences... You're going to get about an hour and a half to 2 hours give or take depending on how much you rush vs explore. I tend to explore more and want to see all the things. Someone who just wants to rush the game is going to probably be able to clock in around an hour or so. Thus is the risk and drama of EA.
The swarm mode seems like it could be fun if they added a multiplayer component to it but I don't see myself spending a lot of time in there. I strongly prefer the story content.
Ultimately I had a hell of a lot of fun with this game. I can't wait to explore the rest of this story. XReal Games. More please. Now.
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At present, Shadow's Thoughts has 4,832 views spread across 1 video for A-Tech Cybernetic VR, with the game making up 1 hour of published video on his channel. This is less than 0.09% of A-Tech Cybernetic VR video content that Shadow's Thoughts has uploaded to YouTube.