A Turn Based Tactics Roguelite About Monster People Management! – Legend of Keepers –
Legend of Keepers - Career of a Dungeon Manager is a Turn based Tactics RPG Roguelite, focusing on being the Big Bad Keeper who all the heroes want to take down.
Monster People Management, Not Terrain Management:
Unlike Dungeon Keeper, the focus in Legend of Keepers is not physically building and structuring your physical lair, but in hiring, training, funding, and keeping motivated your monster troops to defeat the party of heroes coming to take your gold and bring you down!
Each week, you take a management action; whether that is visiting the merchant to buy monsters and traps, upgrading a trap, training your troops, sending some troops out on a raid, loaning your people out for profit, and resolving random events.
These events are random, as you never know exactly what they will be, some good, some bad, so it is best to keep a good supply of gold, blood, and tears to afford their offered services.
Oh ya, that’s the within run currency: blood, and tears (cause you’re a bad guy), and good old gold, because everyone wants it).
You feel more like a boss here, not a structural engineer, as the sharp focus on creatures, resource management, and in battle tactics means the game gets right to the action, with no build up phase as is common in more traditional Dungeon Keeper like games.
The Keeper’s Dungeon:
The Dungeons in Legend of Keepers are 2D, and are broken up into trap rooms, spell rooms, ambush rooms, and boss battles.
When the heroes come, they come in threes, so your keeper also deploys their monsters in groups of three; to best manage limited resources I guess.
These heroes are tough, much tougher than your comparatively squishy monsters, so you must use your minions well, and support them with traps and spells to help even the odds, and, if all else fails, crush them yourself, as you’re the one they’re really after!
Remember: take care of your big boss!
You are very powerful, but try not to let the pesky heroes get to you, as a powerful creature such as yourself heals slowly….
Every group of heroes you defeat, you get either their blood (if you killed them), or their tears (if you drove them away in fear) and a reward; could be a monster, could be gold, could be an artifact.
The artifacts here are powerful, granting powerful buffs to your creatures and spells; though you can only have 5 in each run, so pick wisely.
Meta Progression:
As a Roguelite, Legend of Keepers has meaningful and potent Meta Progression, in the form of other keepers to unlock, as you start with just the Slaveholder centaur, with 2 more bosses to unlock in the base game; with 3 more with the 3 DLCs.
The others keepers feel very different, and are not necessarily stronger than the base one, as he is very strong; they more represent different focuses and ways of playing the game.
There are other missions to unlock as well as you play with each keeper as well; fun.
However, Legend of Keepers also has stacking talent points per keeper, and you 100% get stronger and stronger in between runs, very meaningfully so, as you make progress in runs, and lvl up your keeper.
It is unlikely you could complete the later, harder missions absent any of these talents unlocked.
Controller support is present, as is good old mouse and keyboard.
I found mouse and keyboard felt best here, so that is what I used in the above video.
Anyway, Legend of Keepers is a fun Turn-Based Tactics RPG Roguelite with a great look, and offers very focused tactical gameplay, absent any lengthy buildup, along with powerful and meaty Meta Progression, and is easily worth a watch.
Watch?
https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Manager/
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