Ace Combat Zero: The Belkan War - (almost) Real-time SP weapon switching
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While I was analizying the files of the FB-22 I came across with the file that defines the SP weapon loadout that an aircraft will carry with for a sortie. This way I was able to restore the UGBL for the FB-22, and the cool thing is that editing a byte of this file while it's loaded in the game's memory can also change the SP weapon that the player is currently using. This change will also require a mission restart.
Due to some SP weapon assets not being "linked" to any other aircraft other to the ones that will be using them, they will remain invisible. Luckily they still can be used on enemies.
This is the full list of SP weapons available in the game:
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01 UGB
02 UGBL
03 GPB
04 SFFS
05 FAEB
06 BDSP
07 NPB
08 RCL
09 SOD
10 LASM
11 LAGM
12 XAGM
13 XLAA
14 XMAA
15 SAAM
16 QAAM
17 ECMP
18 NTRL //unused
19 RCAM //unused
20 TLS
21 MPBM
22 TLS 2 //Morgan's TLS
ACE COMBAT and related stuff belongs to PROJECT ACES/BANDAI NAMCO.
No copyright infringement was intended.
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ACE COMBAT ZERO THE BELKAN WAR
ACE COMBAT ZERO
THE BELKAN WAR
ACE 0
CIPHER
ACE COMBAT
エースコンバット・ゼロ ザ・ベルカン・ウォー
エースコンバットZERO
エースコンバット0
エースコンバット
ACE COMBAT MODDING
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