ActRaiser - Professional! Mode in 27:43

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Published on ● Video Link: https://www.youtube.com/watch?v=EpkN8XiE64k



Game:
ActRaiser (1990)
Duration: 30:48
7,654 views
48


Author's comments:
Welcome to the world of ActRaiser!

Speed Run Rules

* Single Session
* Completed on Professional! Mode
* Takes Damage to Save Time
* Uses Deaths to Save Time

For those that hate boring simulations, this run is for you.

After beating the game on Normal Mode, Professional! becomes available as a secret option on the menu. Professional! mode has the following changes from the normal game mode:

1. You start with the full 24 HP.
2. Magic is removed.
3. Simulation Mode is removed. You just go from act to act.
4. The initial 'statue inhabiting' animation has been removed form the startof the acts. You simply start the level right away.
5. Enemy damage does 2 HP damage. Terrain damage still does just 1.
6. Enemies that normally take 1 hit to kill now take 2. Multi-hit enemies don't take any more than before. Certain 'destructible terrain' like the floating skulls in Aitos Act I still only take 1 hit to kill.
7. Certain enemies have a different pattern, though not very many.
8. Magic Scrolls in the Acts have been replaced by Crushes.
9. NO CONTINUES. You lose and it's game over.
10. After an act is cleared, there is no life/time bonus. Your life gets refilled and you move on to the next level.
11. Projectiles in Aitos Act I have been removed and replaced with a 1-UP. You still get them for the Tanzara battle.
12. Ending is removed and you just go straight to the credits, with the final image changed from 'THE END' to 'YOU ARE THE BEST PLAYER!'

Over the course of the summer, I learned a lot of things about the normal game mode from discussions with OgreSlayeR and zidanax while they were trying to figure out how to improve the TAS. During those, I picked up a few things on how to improve the Acts in my own runs. I used these to improve my Professional! Mode speed run (as well as the Normal Mode speed run).

There's still a couple errors in the run. The biggest was in Marahna Act II and another small one at the beginning of Death heim's Fillmore Boss Refight. In total, 15 time units was lost between v3 and v7 throughout the entire run.
One fact remains the same though: No Deaths Until Death heim!

Level Improvements (in time units):

* Fillmore Act I: 0 sec
* Fillmore Act II: 6 sec
* Bloodpool Act I: 5 sec
* Bloodpool Act II: 9 sec
* Kasandora Act I: 10 sec
* Kasandora Act II: 1 sec
* Aitos Act I: 5 sec
* Aitos Act II: 17 sec
* Marahna Act I: 12 sec
* Marahna Act II: 3 sec
* Northwall Act I: 16 sec
* Northwall Act II: 10 sec
* Death heim: 14 sec
* Total Improvement: 108 sec

Individual Sections with the biggest improvements (in time units):

* Northwall Act I - Part 3: 11 sec
* Kasandora Act I - Part 2 (Boss Fight): 10 sec
* Marahna Act II - Part 4 (Boss Fight): 9 sec
* Aitos Act II - Part 1: 8 sec
* Bloodpool Act II - Part 7 (Boss Fight): 7 seconds

Full chart of level times and differences will be available at my personal site. For notation purposes, the prior submission was v3 and the first submission was v2.

A final thanks to OgreSlayeR and zidanax for all our discussions on the game at TASVideos. Also thanks to StrangenessDSS for the idea about abusing death more in Death heim.

This run is Copyright (C) 2007 Nicholas 'Sir VG' Hoppe and is allowed for downloading and private viewing. Permissions for hosting this run have been granted to Radix and Speed Demos Archive. Public viewing of this run is prohibited without prior permission from the creator. The selling or distribution of this run for profit in any way, shape, or form including (but not limited to) selling on eBay and television for profit is prohibited without prior permission from the author. Any violation of the above listed may result in legal action. ActRaiser is Copyright (C) 1991 Enix (Now Square Enix).

Sir VG, signing out.

FIN







Tags:
actraiser
professional
speedrun



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