Adding a Game Viewport | Coding a 2D Game Engine in Java #29

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In this episode I go over how to create a game viewport in ImGui. I use the framebuffer we coded a couple episodes ago to be used as an image that we then use in an ImGui panel. This allows us to render our game world to the framebuffer and then resize it as necessarry. This does introduce some problems with mouse coordinates that will be solved in the next episode.

Source Code: https://github.com/codingminecraft/MarioYoutube/tree/c79c9bc9e50a74ccc5b392a0ec190f723d5e0206

0:00 Intro
0:42 How does the Viewport Work?
7:03 Coding the Viewport

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/

Outro Music: https://www.bensound.com/royalty-free-music




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