Enabling Mouse Picking and Code Maintenance | Coding a 2D Game Engine in Java #32
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This episode is how to use the picking that we added in this previous episode, and it also introduces some code cleanup. It creates some clear dependency chains where we were using globals in the form of static classes before, and we also reorganize some code into more appropriate locations. For instance, instead of storing the active game object in the scene, we offload that logic to be stored in the properties window.
Source Code: https://github.com/codingminecraft/MarioYoutube/tree/368e433cb1efd0ec7c267b0f4e747ad7308328e4
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Outro Music: https://www.bensound.com/royalty-free-music