5 YEARS of Game Development | From no Programming Knowledge to this
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In this episode I explore several projects that I have created over the past 5 years. I started programming around 5 years ago in high school in JavaScript, and throughout those years I have pushed myself to learn as much as I could about how programming works, and especially how game development works. This video chronicles some of my progress over those years and gives a very broad overview of what you can accomplish with some hard work and dedication.
0:00 Intro
1:48 Alien Armada
2:58 Impossible Game
5:17 Laser Defender
7:36 Poker
10:25 Flipping Gravity
12:42 Tradecraft (Minecraft Clone)
16:03 Dymond (A Programming Language I Made)
22:40 Outro
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Outro Music: https://www.bensound.com/royalty-free-music