Adding Data to Firestore from Unity3D, Data Structure Planning, Data Types and Nesting - (Part 3/4)

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Using Firebase's Firestore Cloud Database backend with Unity3D for your game or app development needs.
This video covers creating planning of our database structure for Firebase Firestore, use of c# struct to create our data structure, adding/saving data from Unity3D client to Firebase Cloud Firestore database server, etc.
We also cover detailed explanations and overview of our code, structs, creating fail safe mechanisms for Firebase SDK calls, Data Types and power of nesting of data structures in Firestore.

Segments Covered:
00:00 Welcome to 1-hour of details
01:45 Planning our database structure
04:45 Firebase Class and Code Isolation
05:15 Uniform Data Structure
06:00 Lets get programming
06:45 Create Firebase Instance and Reference Objects
12:00 Adding Data to Firestore Database
20:00 Code Explanations and Examples
31:00 Best Practice - Use c# structs to create your data structure
36:00 (Important) More Code Explanations
47:00 Advanced Firestore Data Structure - Arrays and Dictionaries
49:00 Data Structure Nesting
59:00 Firebase Datatypes vs C# Datatypes

#unity3d #firebase #firestore #gamedev #indiedev #clouddb #unity3dcloud




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