Adding Planetary Details to my Space Exploration Game
Play the demo on my Patreon: https://www.patreon.com/xen42
Go watch part 1 (https://youtu.be/1ZXrmeON1aA) and 2 (https://youtu.be/-c7O3dhj2cA) and 3 (https://youtu.be/tuupQbOmDUo)
This video feels more eclectic than the last few, there wasn't really a main central through-line. Like sure I can say it was about adding details but that just means like, adding stuff right, I mean could've been anything just call it a detail, idk. I need that fishing minigame so that this can be a real indie game. Also I need to think of ways to stop recreating Outer Wilds, I swear I try to do anything original and then it just warps back into Outer Wilds because it turns out they were already doing it that way for a good reason. Anyway hopefully I get like a solid game progression going soon. I'm thinking like you make your way through a few solar systems and have to buy a ticket to the next one each time. Oh and I gotta add a time limit mechanic somewhere a la supernova in Outer Wilds or the quota in Lethal Company. So I'll keep brainstorming on that. Okay thanks for reading this. Unless you DIDN'T read it and skipped right to this last bit. That's okay though you don't have to go back and read it I forgive you. Okay bye.
Some of the art assets I used:
- House pack: https://elegantcrow.itch.io/retro-house-pack
- Rocks: https://dripsone.itch.io/rocks-psx-low-poly
- Barrels: https://dripsone.itch.io/barrels-psx-low-poly
- Industrial environment: https://godgoldfear.itch.io/psx-industrial-environment-asset-pack
Thank you Khasehemwy for making that very cool Godot pull request: https://github.com/godotengine/godot/pull/88328