Aero Chimera - Normal Mode ALL Clear

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Presenting the newest and hottest new entry in the doujin shmup department, made by our very own residential Sasupoika!

The game seems to be kind of a mix between Raizing, Cave and Psikyo. It has the bullet hell from Cave, the speed from Psikyo and the nasty rank system from Raizing where you need to suicide a lot to manage the rank.
The way the rank works is that it increases by scoring and the amount of lives you have. So the less lives you have the less the rank will increase. If you don't manage the rank than the bullets in the later stages will be at least twice as fast.
There are also the bomb fragments, medaling and scenery bombing that we all know and love.

The scoring system consists of medaling and pointblanking for higher multipliers with a bit of chaining thrown into the mix. Additionally you can also destroy multiple boss parts for some more score although doing that is prone to making the boss very pissy.
You get an extend every million points so plan your suicides well as dying will also give you a bomb back.

As you can tell the game is kind of really hard and just survival in the later stages is already hard enough let alone scoring.
Obviously every death was an intentional suicide.

The TLB is kind of optional as it won't show up if you have less than 10 million points. Beating the game normally shows up as an ALL while beating the game with the TLB shows up as an ALL+.
You can't practice the TLB at all.

Get the game here:
http://moriya.ca/aero_chimera/







Tags:
Aero Chimera
Normal Mode
Challenge
エアロキメラ
STG
shmup
Shoot 'em Up (Award Discipline)
doujin
game
Cave
Raizing
PSIKYO (Business Operation)
1cc
ALL
Clear
jaimers