AFE Bug: Pup Jumping
Seen this before, but never investigated the cause. All credit to GuN-DriLLa-2k9 for exploring this heavily:
See some of his(I assume.) cool videos:
https://www.youtube.com/watch?v=BlKfvIZr_yU
https://www.youtube.com/watch?v=4DWj8bZJO4o
https://www.youtube.com/watch?v=iIxx158W9vQ
https://www.youtube.com/watch?v=nQq64yCYuA8
Played around a bit with it after seeing more detail in his videos, since I wasn't occupied not being eaten by xenos at the time.
Looks like once the PUPs falls to the ground(This would effect both Guard Dog and default PUPs. Best Friend and Blood Hound don't fall to the ground.) players(any player) are able to collide with it. When it's stationary on the ground, looks mostly like the best you get out of it is a small hop into the air, or sometimes stopping dead for a moment, or sometimes kicking the deactivated PUPs ball away at high velocity.
However, if the PUPs ball falls to the ground and starts to roll, so it has some rolling velocity on the ground, and you run into it.....the collision often kicks the player high into the air.
This works on any map, but just playing around with it in the hangar here.
00:00 Begin
00:25 PUPs Jump off rolling Guard Dog
00:56 PUPs Jump off rolling Guard Dog
02:00 Kicked rolling Guard Dog away at high velocity
03:04 PUPs Jump off rolling Guard Dog (Didn't hit the low ceiling this time, so went higher.)
03:37 Kicked stationary Guard Dog away at high velocity
04:07 Kicked stationary Guard Dog away at high velocity
04:39 Small hop off stationary Guard Dog
04:53 Demonstrating Blood Hound cannot be used this way. (Even if it targets something and activates, I think it just disappears when the thing dies or its deactivated.)
05:03 Demonstrating Best Friend cannot be used this way.
07:24 PUPs Jump off rolling default PUPs