Alf Yngve's SEUCK Games #1 Super Silverfish, Split Second Redux, Player Dies At End, C64 Liveplay
Commodore 64 Liveplay: SEUCK Show Case: - A.R. Yngve
Part one of a two part look at Alf Yngve's SEUCK work.
Alf has a large portfolio of various SEUCK created games. We go through some of them in this, the first part.
SEUCK, The Shoot 'Em Up Construct Kit on the Commodore 64 was popular in the 80s as an easier way to put together a shoot 'em up. No programming knowledge was necessary to put together a shooting game.
Fast forward to 2020 and there are now additions to the base SEUCK which allow all sorts of extra effects and functionality; tape loaders, music front ends, non-shoot 'em up games etc.
This show will highlight some of the additions and how they are put together in the shape of a modern SEUCK game, and Alf has quite a few under his belt.
See other Retro Engine LIVE Episodes here: https://www.youtube.com/playlist?list=PLjYmWAT6J1B_zj2V5nCfgx38SUTLBQeff
0:00 Stream Start
0:49 Introduction / SEUCK / Alf Yngve
2:59 The Player Dies At The End
15:46 Super Silverfish
28:28 Split Second Redux
36:53 Final Thoughts
Play these games yourself by downloading from:
The Player Dies At The End:
https://csdb.dk/release/?id=117079
Super Silverfish:
https://csdb.dk/release/?id=152336
Split Second Redux (with the free games magazine Reset 64):
https://reset64-magazine.itch.io/reset11
#retrogaming #C64Games #Commodore64