Alien: Isolation Gameplay
Alien: Isolation is a first-person survival horror stealth game developed by The Creative Assembly and published by Sega.
Part of the Alien series, the game is set in 2137, 15 years after the events of Alien and 42 years prior to Aliens. The game follows Amanda Ripley, who is investigating the disappearance of her mother. Amanda is transferred to the space station Sevastopol to find the flight recorder of the Nostromo only to discover an Alien has terrorized the station and killed the vast majority of the crew.
Unlike most other video game adaptations of the Alien franchise, Alien: Isolation features a single Alien for most of the title's duration that cannot be killed, requiring the player to use stealth tactics in order to survive. The Alien AI was programmed with a complex set of behavioural designs that unlock as it encounters the player, creating the illusion that the Alien learns from each encounter with the player and appropriately adjusts its hunting strategy.
You must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.
Levels are designed to be non-linear, with multiple entry and exit points for each room providing alternative routes for the Alien to attack or the player to escape.
The game is powered by an in-house engine, supporting multiple CPU cores.
Links:
http://www.alienisolation.com/
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