Aliens Eradication | Mercenary | No Failure Runs | Part 5
I get the feeling that the human enemies back in the original version of AE were balanced around them being essentially bullethell monsters. It's the only explanation on why Mercenary would have you get essentially swarmed by Yutani Operatives not too long into this map. My little update to their danger level has made them exceedingly tricky to deal with, but at the same time, it's just fine by me.
And so begins the first half of me just preparing for the eventual attack. Acquiring all sorts of goodies so that I may smite the incoming storm of the keycard ambush.
Mods Used:
Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Aliens Eradication: https://www.moddb.com/mods/aliens-eradication-tc
Weapon Sway: https://forum.zdoom.org/viewtopic.php?f=43&t=68255
Personal AE Addon: Unavailable at the moment.
Use to Pickup: https://forum.zdoom.org/viewtopic.php?f=43&t=61369
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