Aliens Eradication | Mercenary | No Failure Runs | Part 8
Yeah, yeah. You might say that I'm a wuss for taking the "Colonist Truce" path, especially since the canon action the Merc should've done as it was in the Colonist campaign is to walk straight for the Colonist group leader and then fill his face with M41A lead, but I needed the extra help. NFR and all.
Goodness knows the alternative bonus ammo storage intel reward would be completely utterly useless to me, someone who deliberately hoards as much ammo as he can and then doing a complete full resupply before entering a new map.
Mods Used:
Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Aliens Eradication: https://www.moddb.com/mods/aliens-eradication-tc
Weapon Sway: https://forum.zdoom.org/viewtopic.php?f=43&t=68255
Personal AE Addon: Unavailable at the moment.
Use to Pickup: https://forum.zdoom.org/viewtopic.php?f=43&t=61369