Aliens Eradication | Mercenary | No Failure Runs | Part 4
Whooh, nelly. That long corridor with the crates. Probably one of the more trickier places to fight a facehugger in, since most primary weapons wouldn't be able to hit dead center with the tracers while the pistol is too slow for the frantic close quarter hussle with the hugger. Thought about carrying the powerloader inside, but the Colonists also got the place under their grip. Heart pounding through the entire bit, for sure.
Still though, atleast I got through it to the end. Could've performed better, but I got 116/150 with above decent ammo in the end. Couldn't ask for more.
Mods Used:
Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Aliens Eradication: https://www.moddb.com/mods/aliens-eradication-tc
Weapon Sway: https://forum.zdoom.org/viewtopic.php?f=43&t=68255
Personal AE Addon: Unavailable at the moment.
Use to Pickup: https://forum.zdoom.org/viewtopic.php?f=43&t=61369
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