Aliens Eradication | Mercenary | No Failure Runs | Part 7
I've already said before how some maps are completely transformed in terms of how they play with the different classes, and the Inevitable Encounters map being probably the most significant one of the bunch in terms of putting you in a completely different map (from the player's point of view).
As the Colonist, I face death alone. However, as the Mercenary, I have but two choice in the matter for this map.
Mods Used:
Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Aliens Eradication: https://www.moddb.com/mods/aliens-eradication-tc
Weapon Sway: https://forum.zdoom.org/viewtopic.php?f=43&t=68255
Personal AE Addon: Unavailable at the moment.
Use to Pickup: https://forum.zdoom.org/viewtopic.php?f=43&t=61369
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