
Aliens Fireteam Elite - Worth Playing?
A look at the latest co-op third person shooter - Aliens Fireteam Elite. I share some of my experiences and impressions.
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So Aliens Fireteam Elite is a brand new co-op shooter and it's actually pretty good with a few flaws and a few bugs. I've recently finished the game and have been building up my Technician and progressing the higher difficulties with friends. Today I want to run through my experiences with the game and share some of my impressions.
So we load into Aliens Fireteam for the first time and we start in our own little space ship hub. It's littered with it's own little homages to the Aliens series, there's even a visible Power Loader but don't get your hopes up, you won't get the chance to pilot one like in the movies. From this hub we can customise our character and build, group up with friends, debrief with npcs, and launch missions. The game is broken up into 4 main missions which are made up of 3 sections, there's a Horde mode too but you'll need to complete the main missions to unlock that, I'll come back to Horde later.
So let's get into the very first mission, it's very reminiscent of the original Alien movie or Alien Isolation with a similar attention to detail throughout the ship's interior. The game as a whole does a good job at being faithful to the Alien's universe. You can play co-operatively with 2 other players, or alternatively you can play with literal bots in the form of Synthetics. It isn't going to take long before you encounter some Aliens and they're going to come at you in swarms.
I'm playing a Technician who specialises in a little portable turret, so I'm making good use of that here, but I can also throw down charge coils that slow down and weaken Aliens, they're really useful.
There's currently 5 classes available, there's Gunner which boosts the team's fire rate and has access to grenades. Demolisher brings heavy weapons along with it's own missile launcher backpack and the blastwaves ability which is pretty effective at knocking down special Aliens. The Doc supports the rest of the team and carries portable trauma stations. The final class Recon is only unlocked after finishing the campaign, it has drones that reveal enemies location and support drones that also provide ammo for the team.
Back to the core gameplay, there is cover to hide behind, and to be honest I'd really only use this cover to better position our team to help prevent friendly fire, espically in the game's narrow corridors. The cover itself feels a bit pointless when you're fighting Aliens that all fight in close quarters apart the Spitter aliens which will hurl projectiles over the top of your cover anyway, taking cover behind a full Pillar is somewhat effective against Spitters but not ideal. A little bit later into the campaign you do fight a few Synthetics that use guns and the cover is very useful for dealing with Synthetics, but that's only a small fraction of the game.
When you're fighting on higher difficulties and Aliens break through your defence lines you're going to end up kiting special Aliens around as a last resort.
So you'll generally work your way through each stage with swarms of Aliens attacking throughout. Every time you play a stage there's attempts to have a bit of randomness with very minor changes to some of the smaller objectives and enemy layouts. You'll quite often have to hunker down and defend critical objectives and it can be pretty fun with overwhelming swarms of Aliens attacking from multiple directions. There's one mission that is an escort mission, you have to escort an npc through the stage and it's one of the weaker moments in the game with some shoddy AI.
The core gameplay loop is fun but it can get quite repetitive. Some of the middle missions spice things up with gun wielding Synthetic enemies and you'll need to make more use of direct cover to tackle them. There's another surprising enemy type in the later missions but I don't want to spoil what that is.
So back to the Aliens, the core enemy of the game. There's a pretty wide offering of different Alien types from little face huggers all the way to the huge Praetorians. They all have their own little gameplay qwerks, for example Bursters will explode on death covering it's surroundings in acid, Drones will flee and make use of vents to surprise attack you later on, and Prowlers will hide on ceilings and pounce on you.
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